I actually really like the idea of apparel bonuses because it creates some diversity and forces even players with top equipment to make certain trade-offs with their clubs. As far as I can tell (not having played enough coin games to have any apparel beyond level 4) you can't just settle for the high end equipment that has the best properties in every single aspect as you currently can. Instead you'll have to choose if you prefer added distance over bigger iron sweet spot; more power from the rough or more forgiving putter etc.
I'd imagine having different options could also be very useful on a variety of courses. It will be a lot more work than before to figure out what works best on which course, and you'll have to re-map your clubs if you're dependent on that, but to me that's a feature, not a bug.
Simon, the thing is this is from someone that no longer needs to spend anything (including watching adverts) on the game.
As it is now many need to pay a lot, £55 for a driver, just not to be at a disadvatage with those already better than we are. When the new game is up and running apparel will be a potential source of income to wgt, do you think they will overlook this opportunity?
This wouldn't matter as much if it wasn't to be used in tournaments but it is going to be. So pay up, again, compete on an uneven basis or simply don't play.
As to the differences that would be possible; see what Mags uses on every course and improve on that and you'll be pretty close to what's perfect :-)). On re-mapping, although I think people have suggested it's a pain not a bug, I do agree with you.