Oh ... since you're an experimental physics buff, avoid the magnus effect on ball flight with approach shots. I don't think the programmers know much about physics here. Think trigonometry when you try to determine ball flight and wind effects.
This is a great question to have addressed by WGT or someone who knows for sure:
[not a question about fade/drawing but the magnus effect]
1) Is the basic idea of 'the magnus effect' (or as below suggests*) programmed into approach shots?
2) Is the basic idea of 'the magnus effect' (or as below suggests*) programmed into drives?
[JFidanza test with '5 'o clock to 11 o clock' tailwind 9-11 MPH]
Preliminary test drives are suggesting that a full BS half 'slice' against a slight tailwind are going further by approx.10 yards than a half 'hook' along with a slight tailwind.
(below says "a slice shot will often have a higher trajectory"** so is the ball being lifted and carried further in yardage because of this result?)
"A common cause of a sliced shot is the striking of the ball with an open clubface. In this case, the opening of the clubface also increases the effective loft of the club and thus increases the total spin of the ball. With all other factors held constant, a higher ball spin rate will in general produce a higher lift force and this is why a ** slice shot will often have a higher trajectory than a straight or hook shot."
sorry to digress, but yes I am using the simple calculations as Dan wrote, and it's easy to input into a cal next to the game window. Very enjoyable formula.
a simple distance +/- elevation + 2ft x .65/.7/.75/.8 depending on the green speed