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how to handle quiters

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Sat, Sep 19 2009 11:32 PM (50 replies)
  • bbeards4
    189 Posts
    Sun, Jul 12 2009 4:13 AM

    LOL... agreed.

  • scoresby
    158 Posts
    Sun, Jul 12 2009 7:54 AM

    LOL - The reason to play in multiplay is to watch your fellow competitors slowly fall away and walk off the course rejected, dejected, disrespected, and disconnected.

    Cheers,

  • philmtp
    4 Posts
    Fri, Jul 17 2009 9:37 AM

    You're absolutely right : we come from different continents, someones have to quit to work, to go to sleep, or for any valuable reason.

    In this case, the most important is to send a warning sign to his partners, and to wait for the end of the current hole, not to quit suddenly : that is a polite attitude, at least.

    Phil from Toulouse

  • dbaum23
    25 Posts
    Fri, Jul 17 2009 1:15 PM

    If you have to quit to go to work or sleep then why start a match in the first place?

  • SonofAnarchy
    130 Posts
    Fri, Jul 17 2009 2:08 PM

    the only opponet u play against is the course. unless its match play ;-). if u think other wise u are just fooling urself.

    only way to beat someone on a golf course is if u pull out ur 1w and smash'em in the face ;-)

  • stinkyTOE
    9 Posts
    Mon, Aug 10 2009 9:52 AM

    your right ....I got disconnected today and have no way to explain

  • stinkyTOE
    9 Posts
    Mon, Aug 10 2009 9:57 AM

    yep,  never know why they quit

  • Faterson
    2,902 Posts
    Mon, Aug 10 2009 11:54 AM

    stinkyTOE:
    I got disconnected today and have no way to explain

    The important thing is that the server allows you to finish such a forcibly disconnected round later on. And, if it was a ranked round, it should be obligatory for each player to finish each such round, or opt for a penalty instead. (Possibly, if the server could determine that the interruption was induced by the server and not by the player, the obligation to finish / penalty could be automatically forfeited.)

  • Snaike
    3,678 Posts
    Wed, Aug 12 2009 11:54 AM

    Oh please.....    Beating Dead Horse Smiley

  • Faterson
    2,902 Posts
    Wed, Aug 12 2009 12:06 PM

    Snaike:

    Not at all. This is the opposite of a dead horse; it's a burning issue that needs to be fixed ASAP, ideally in tonight's eagerly awaited product update.

    Right now, WGT's multi-player is a partly dysfunctional product. Look at the statistics of all of my multi-player games since last Sunday (they represent the typical WGT multi-player customer experience):

    WGT Multi-Player Parody:

    SUCCESS / FAILURE RATE
    for completed multi-player games as launched:
    0 / 9 (0%)

    Everyone disconnected: 44%
    All but 1 player disconnected: 44%
    All but 2 players disconnected: 12%
    No one disconnected: 0%

    (For details on the failed games, click here.) If you think WGT can be happy with the current multi-player status quo, think again.  

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