Part of the course management is more insider gaming than golf strategy. For example, similar differences in elevation between fairway and green at the 15th and 18th holes at Bethpage have very different effects on play in terms of:
1) distance of shot to reach the green (+0.3 club at 18th, +2.5 clubs at 15th),
2) how the ball behaves when it does reach the green (screams from the front to the back of the green at the 15th, settles pretty firmly at the back-right plateau on the 18th), and
3) what happens to mis-hits (not much at the 18th, but at the 15th the slightest mis-hit will slam the ball down well short into the heavy rough or a sand trap).
This is about knowing the virtual course, i.e. figuring out how the game designers want you to play the hole, so it is more like a traditional computer game with secrets that players discover or share etc. Real life golf course designers set up courses to reward or punish certain approaches, but once their work is done real world physics determines what actually happens when you strike the ball.
WGT does a great job mimicking the real movements of golf balls, but it does have that built-in gaming aspect to it.