Hey Gregg,
I don't mind a reward system for finishing play, but in most cases this still will not address the quitting issue. The real issue here, is the fact that wgt allows credit based wagers in particular matches. In and of itself this is not an issue, but the fact that there are people who wish to try to cheat the system are the real cause if the quitters issues. You can see it in the score history for these players, if you get interested enough to look into it more.
A reputation or reward system will do nothing to deter them, as they are only interested in stealing credits from others. They get in matches, etc to practice and hone their game, and quit in order to prevent an increase in tier. This, when they play a credit-wager type game, they are a lower tier, have shorter tees, and the same experience as an upper tier aplayer, giving them a distinct advantage.
The soundest and easiest way to stop this is to force each and every player to finish each and every round, regardless of whether it is alone, or still partnered with others. That has 2 big benefits:
1) Once players know that dropping a round will not allow to prevent finishing it or marking its score, they will stop.
2) The only way to manipulate the system would then be manipulate scores to prevent advancing in tiers. Right now, they don't have to do this, they can exit the game and WGT never knows they even played. Score manipulation is easy to spot, and then WGT can put measures in place to address it.
Oh, and the technology in already in place for this, ALL they have to do it remove the 'quit/end round' feature and VOILA! problem solved.......
Of course, this is only for ranked rounds. Practice rounds are just that, practice - and should be left as is.