oh no - i miss-read Ken, he said a 'tailwind'!!!!....and now I can't correct my mistake because I am on moderation and i am going to bed. Just for a moment I thought a headwind would push against the ball and keep it low and therefore a shallow angle of approach and more roll, whereas a tailwind would offer no forward resistance and the ball would be allowed to go higher bringing it down at a steeper angle??
have I got this wrong??...in any case G0LDs usually makes up for my ignorance and i will see you in the clashes with another 27 on Merion back 9 after boxing day
lololos (they must hate me you know - the ones who know about golf and I can lick :-)
nite nite :-()
as an aside here and reading the comments below I do believe the amount of spin on a ball is a matter of over-hitting a rated iron, MJ from the other place (he's an ex tour pro I think), well before we fell out and I despised him he explained it = if you overhit a rated iron it will spin back more and if you under hit a rated iron the ball will roll more, of course the angle of approach (bite) is what amplifies the effect of that spin as Ken so wonderfully explains, but if you tried to hit a ball above or below centreline to impart some kind of supposed backspin or forward spin you would just scuff the shot and the ball would end up 5 meters in front of you making you go very red in the cheeks!!
this really leads to the suggestion that in WGT the swingmeter should have the option to over hit to ball, the maximum on the meterbar should probably be 10% higher than the rated distance value of the club and that should enable you to impart more spin, but they do it with this false notion of where you are striking the ball here and it is a fallacy.