YankeeJim:
AndreasHelke: If WGT would use real high res photos instead of the compressed junk
they are currently feeding us as course photos, a smooth meter and a lot
fewer bugs WGT would be the undisputed leader for golf simulations. As it currently is I am not so sure.
Compare apples to apples. How long did it take you to DL this game? Oops, no DL required. GL playing on any other computer than the one you DL'd the game to.
Compressed junk? Take a survey and see how many think that.
I does absolutely not matter to me that I have to wait 10 minutes or even a few hours to download 4 GB of data for a game that I will use for years. But I and a lot of other people care about photo quality. But most of them will stop playing WGT after 15 minutes or a few days. So on WGT you mostly have a self selected group who do not care too much about the atrocious image quality.
Still a lot of them would really like to play a game that actually works as intended instead of having a bug collection with a notoriously unreliable meter that sends most peoples balls right and left into the rough water or out of bounds at unpredictable times.
Despite its flaws WGT is clearly the better simulation of a real golf game. But Winning Putt shows us right now how well a golf simulation could work on our computers if it was developed and programmed correctly with state of the art tools.
And if you would stay with the WGT concept of using a slide show to show the course you don´t even need a a serious graphics card and a very noticeable fan cooling it. But the current WGT client can not even display the correct slide much of the time. Typical database programming at its finest in WGT style.