[Again, I'd like to stress that I don't consider this topic to be a fault, bug or problem that WGT needs to fix or correct. This is just an observation to be considered]
Here's another example of the parallax or the incongruence of the wind direction pointer and the mini-map's usual orientation on the screen.
Again, the wind direction indicator is relative to the camera angles. The mini map is independent of the camera angles (i.e. reverse, forward, zoom, etc.) and remains linear.
On this shot on Merion #15 one may look at the wind direction pointer and the mini map (fig. A: indicated by the yellow dotted line) and misconstrue the correct wind path.
In fig. B (upper right) the wind indicator has been adjusted to the camera angle.
(in between fig B & C, in the middle right, is the mini-map placed almost horizontal as it is adjusted to correlate with the wind pointer. This accurately shows how the wind is blowing in relation to the adjusted orientation of the mini-map)
Fig. C (bottom right) shows the aim strait ahead, or the camera angle forward. (note the mini map is as normally displayed to the forward camera shot angle, but the strait aim [or 'forward' camera shot] is almost perpendicular vs the mini map. It's almost 90 degrees; crosswise)
The green arrows show the actual wind direction. (a headwind into the players shot)
The red arrows show what might be assumed (crosswind) because of the look of the pointer & mini map (fig. A: indicated by the yellow dotted line)
Placing my aim forward (fig C bottom R) is just to determine the camera angle.The avatar, and camera 'forward' are skewed.
So, later I did move my aim from 'camera forward' (fig' C) to the green, or pin area as proper. THIS IS KEY!
This might be simple to understand by many, but I was not aware of this till I looked further into it myself.