SimonTheBeetle: Hopefully WGT would fix it again so that when you win an apparel pack, it's always only one of those that is not maxed out.
This is a very valid point and something WGT should take into consideration, but likely won't as it has been mentioned multiple times.
If people realize they could be playing WGT for in excess of 5 years and constantly get the same apparel items while NOT receiving points to be applied to the items they do not already have maxed out - it adds to the frustration of people participating in the coin rooms for the purpose of upgrading apparel. It is simply part of their business model to keep people playing while rarely giving them the points they actually need or can use.
When I went about playing specific sponsors to max out common items that had not been quite maxed out yet despite already having reached L9 and over half way thru L10 of common items - it still took upwards of 6 months to finish leveling up that 1 L10 item because the apparel points awarded are so well - random and that does not favor the players at all.
I have been relatively active in the coin rooms - and have all of the common items maxed out and it is so rare or uncommon that I receive any points towards an epic or rare item especially one that I may consider using - that it borders on being absurd.
Awhile back - I wagered that if people gave a value to the hits used in coin rooms - the cost in credits to level up an item like the L10 SE hat is far more expensive than if someone spent 10,000 credits on a new driver with equal specs - which we would all say is absurd given the price increases of the game - but in reality - this is roughly what people are paying if you factor in the cost of credits in ball use - especially if they are using good balls in coin rooms because it takes thousands of coin room games to level up apparel in the current format being used.
Problem is most people do not look closely enough to realize just how much they are paying for those small apparel boosts - and the reality is - that cost adds up substantially - UNLESS you use the cheapest ball possible or promo type balls.
Earning apparel - is effectively more expensive than if you were to just buy better clubs at the same specs - but the cost would be much more in your face - and draw backlash from players because of the growing cost of the game - but with "apparel" points being earned - it is hidden in the constant ongoing micro transactions of ball use that few people grasp how quickly that cost adds up.
The absurdity of "chasing" rare or epic points is not even remotely worth the effort or ball use given how messed up the system is for awarding apparel points.