Actually, the current month's W-L-T record you see on your Friends page includes all coin games you've played (minus forfeits), not just the games you've played against people on your Friends list. For instance, I played 5 games last night. My record currently shows JUN H2H: 3-W 1-L 0-T. All of those games were against non-friends in coin rooms. The one game where my opponent forfeited was not included in the stats.
I know the monthly H2H record is not important to some people (myself included), but it is important to others. I agree with the OP, it would be nice to have the win-by-forfeits included in the monthly stats.
Not only is it not important . But it is deceivingly inaccurate .
The other reason is that the forfeit system is a big
glitch . Most forfeits are false . It is a current system problem .
Forfeits are often given to the slower of 2 computers . When the faster
computer initiates the forfeit . Quits . The slower computer does not
cycle the reconnect as fast . The system then determines that the slower
computer " did not return in time " and assigns the forfeit to the
innocent slower computer that didn't initiate anything .
The screen shot above was taken on 6/1/21 . Obviously is intended to be some tally of May of some sort .
In May I played ( or tried to play 92 coin games ) . If as you say forfeits are excluded .
22 rounds were quit by the opponent . And the same quitting opponent was awarded the win . And the coins . The screen shots of everyone of those rounds were recorded and submitted . So far 16 have been reimbursed still in progress .
4 rounds quit by the opponent were correctly awarded to myself .
And several quitters with no record at all . No coin change . No scorecard .
I am not the only player with these types of problems . IDK if any others kept the screen shots . But I certainly did .
The coin system is riddled with inconsistencies . The win - loss record is inaccurate . The forfeit system is completely flawed .
This format . Being that it is a practice time filler . Cannot be considered as a serious round . A round where the participants would be expected to commit to anything . Not at all .
The same goes for Alt Shot and Match Play . There isn't any justification on God's green earth . To hold players to commit to rounds that are meaningless .
That is why this solution is an even bigger recipe for disaster .
" The development team is currently in deliberation about the decision of
whether or not to add a penalty system to the game to increase game
It would enforce a strict punishment on players that
leave games, and reward players that choose to stay until the games full
I cannot tell you when it will be implemented, but I can tell you that it is being considered as a possible solution."
Very happy to hear that this is being considered 😁
I'll let you think on that Sam . I'm hoping that really doesn't make you happy .
The WGT Universe would come unglued . If punishments were implemented to players that exited a inconsequential round . Before some one else thought they should .
Only Multiplayer Stroke Play rounds . Could that be implemented . Without causing a complete uprising .
There are other solutions that should first be considered .
In the above scenario where I mention that 22 rounds were quit by the opponent . But the win was awarded to him . Plus the coins . In 20 of those . It happened before the 1st tee .
That is what I have a problem with . The loss of coins to a quitter . I could care less about the win . Seriously .
They need to fine tune the system . If a game ends before the 1st tee . No matter who initiates the end of the game . The entry fees should be returned to each player .
Especially in a format where coins are the only value of the game .
They need to fix the forfeit function . All the way . If they can't fix it . Then we are screwed .
But punishments are unthinkable . I wouldn't wish punishment on my worst opponent . EVER .
All of those games were against non-friends in coin rooms.
Makes no difference . Friends or not friends in any format in WGT .