NEW COUNTRY CLUB POST . Jan 13 2023 .
RATHER THAN POST A LINK(S) TO MY WEBSITE TO VARIOUS CC OWNERS THAT I
SEE THAT ARE ACTIVE THEMSELVES . BUT SEEM TO NOT KNOW THE MANY
RESPONSIBILITIES AND FUNCTIONS AND BENEFITS AVAILABLE TO THEM .
I am going to copy and paste a few excerpts here on this WGT page .
No I really do not know why I feel compelled to help them . Just like
running a CC . This is time consuming , thankless ,
And most importantly . My opinions and observations only . Only
posted as some possible suggestions that may or may not help or interest
LABEL YOUR MEMBERS FOR WHO & WHAT THEY ARE :
After you ( the owner ) has assigned the various ranks of your
members . By putting some thought into it . And clicking the 3 little
dots next to each member on the home page .
Director(s) , Veteran(s) , Member(s) , Recruit(s) .
This is the owners tools permissions page ( this is how they used to look , I don't know if this has chamged ) .
You can then assign permissions in the 7 categories below .
There is also a CC Forum . Can/should be used to provide any and
every kind of information about WGT , CC's , Tiering up , lowering ones
average , specifics of all CC tournaments , The benefits of building and
growing a CC/group/team of WGT online virtual golf lovers . Information
about all the playing formats in WGT . What ranked rounds are . All
about brackets CC & WGT , CC Stroke Tournaments that are Tiered
Single Player Unlimited Play with customizable conditions ( unlike the
WGT Tiered Single Player Unlimited Play tournaments that are all default
settings and can be very boring . Same tournaments except withe ability
to change them up and learn the courses from many variations . ( The
single most valuable format in WGT CC Tiered Single Player Unlimited
Play tournaments ) .
The CC forum should/will be the go to place for all CC members to learn about special events , all over WGT .
A place for all members to share and learn and expand their knowledge
. In the process of building and creating one of the most awesome teams
you will ever be involved with in your entire life .
I was just going to copy and paste and here I am typing . Lol .
CC HOPES :
The hope for what occurs in a CC is that the very best environment is
provided for all members of all tiers to enable them to hone their
skills , lower their averages , and move up in tiers , and to have fun
doing it with little or no other expectations .
All that can easily
be the case playing in the well made CC tourneys . Friending and learning
from and playing matches with all of your CC members .
By keeping current with what sometimes is critical information posted by various members in your WGT CC Forum .
Friending a WGT CC member is the same thing as shaking the hand of a
team mate . Period . Here in your CC especially . You have nothing to
fear from the members in your very cool CC . Much to
gain though .
First friending a CC members only does a few things .
1) enables a green dot when available available only means that their
computer is on and are logged into WGT and are not in the middle of a
multi player round . Does not mean they are staring at their computer
screen waiting for invites to decline .
2) enables WGT PM messaging
( top of friends profile page not yours ) . Which allows one to
communicate to one another . Communicate welcome and interesting messages
as there would be no other reason for a fellow CC member to message you
3) Opens a unique and elite pipeline of communication of
opportunity bteween the always awsome and interesting and friendly
members of your CC that are always more than willing to step up and back
you up and help in anyway more than any other place in WGT.
Friending someone in WGT does not disclose any personal information
about yourself . Other than you too are an awesome member of your CC .
A GOOD START :
The events , the formats , the features , the information , the guidance
, the encouragement , the support , etc . Is all in place .
Developing a plan for recruiting members will cause you to ask yourself
some very important questions. These questions are basic to just about
any recruitment effort. I believe your answers to these questions will
be the building blocks for your own recruitment plan. They are:
Why do you want or need members?
How many members do you need?
What kind of members do you need?
Who is going to find and get the new members?
Where are the new members?
When is a good time to look for new members?
How should you approach potential members?
What happens if you get a yes, a maybe, or a no?
What are some obstacles you may encounter? And how do you get around them?
going to find them? Determining who finds and gets the new members is
essential to your planning. You and your staff can plan together the
approaches you will use to get the people you need.
Don't be shy
about delegating responsibility. If you have people available to help
you recruit, make those people as useful as possible. Assign different
recruitment tasks to different people. Don't just tell all of your
people to go out there and get members. That will most definitely waste
your time and possibly that of potential members too.
Recruiters do not have to be Directors or Veterans . You can assign
any title that you feel the CC could benefit from . With the agreement
of your members of course .
Recruiters , Tournament specialists ( makers ) for various tiers ,
human relations , statistitions , CLASH Foreman , etc whatever you want .
And they will be official . In your CC only .
TOURNAMENT MAKING :
I have a lot of ideas ( outside the box on this subjest ) . But no one says it better than Jim .
Hi all you great members.....hope you're having a great Sunday. I
previously posted a few suggestions in the forum concerning the CC
Tournament set up that some members liked and some not so much. Taking
everything into consideration I have thought about how to have more
members sign up and complete the Tournaments they have signed up for.
Here are my suggestions 1) Time period....I suggest a minimum of 3 days (ideally 5) to complete a round / tournament:***I've
found that tournaments set up for 3 days or less has numerous members
who don't / can't finish their rounds in time. Many members have jobs /
family / obligations that prevent them from playing daily and / or even
every 3 days so they can't finish in time. There are also numerous other
things in our club to do (Blitz / Bracket / Specialty Tournaments) that
crunch a members ability to play what they want and consider our CC
Tournaments as not a priority (last on the of things to do list). 2) How many Rounds...I suggest no more than 2 but any amount is up to you***
I've found that Tournaments set up for 1 or 2 rounds have more
participation and less members who sign up and don't play, or withdraw
because of the length. Tournaments set up for 4 rounds have numerous
members who play a round or 2 then either drop out or don't have the the
time to finish and WD (see #1 above) 3) Split Tiers....I
suggest that most, if not all, Tournaments that are split up for Lower /
Upper Tiers draw more people more complete the Tournaments***
I've found that "All Tier Tournaments" are dominated by the L - TL's
with the lower tier members finishing usually 6th or worse at best. I
understand that the "All Tier" set up is preferred by some but the idea
of "Split Tier Tournaments (H - TM and L - TL) would allow every member
entered to compete against players of similar skills with a chance to
Win. I find it frustrating to post a 32 - 33 and get beat by 5 - 6
strokes thus I avoid these "All Tier Tournaments" with many other lower
Tier members avoiding them also. 4) Green Speeds / Wind / Tee's...I suggest that the green speeds be set up with the default speed used by WGT.***
I've found that the green speeds be used in the set up of a Tournament
sometimes influences a player to play or not. For the "Lower Tier"
Players make the speeds Fast - Very Fast and the "Upper Tier" either
Tournament - Championship. You can choose the difficulty of a
Tournament by moving around the tee's and adjusting wind speed. Every so
often have a Tournament set up with faster green speed but make those
few and far between. I myself, being just a Master, putt on VF greens
but also enjoy playing on Tournament greens from time to time and
Championship greens and up just kick my butt. Also, take into account
the difficulty of the course being played... i recently screwed up by
making a Tournament (at Brandon) with impossible green speeds for that course. 5) 9 or 18 Holes...I suggest that most, if not all, tournaments be 9 hole rounds and not 18***
Once again I screwed up when I set up the Brandon Tournament and made
the rounds 18 holes and not 2 rounds of 9 each. I should have set the
Tournament up for 2 rounds (1st one front 9, second round Back 9) and
never gave a thought to all the time constraints of the members (see #1 above) when I did it. 6) Entry Fee....I suggest that Tournaments be set up for a minimal amount of credits to enter (10 - 20 - 30)I've
found that the Tournaments that have a "low" entry fee attracts more
members than one's that have a higher fee to join, especially in "All
Tiered" Tournaments. Also, no pay Tournaments sometimes have numerous
members joining or just a couple...flip of the coin. At our CC level
we're allowed to have 12 free and 12 pay Tournaments going at once. See
where we are in the amount of Tournaments there are but let's try to
have 10 and 10 going at once. If we have all 24 set up there's no room
for the Bracket Tournaments to be set up nor any other "Specialty"
Tournaments, such as the "Starter Equipment" Tournaments.
OK, that about covers what I feel would be ideal to attract members to
join and also finish any CC Tournaments that are set up. I beg all
members to consider setting up CC Tournaments and do so anyway you see
fit.....these are just things I've noticed since becoming the Tournament
Directer and checking each Tournament daily. Once again, these are only
my suggestions and not requirements to set them up........Have a great
I will continue to add various excerpts from time to time .
GOOD LINKS TO KNOW :