From a game-playing view. PCEA almost equals Flash once we make adjustments. The meter is smoother, but a little harder to read sideways shift.
From a communication standpoint, PCEA is a disaster. Our availability (or inavailablity) is impossible to decipher. Those who like AS and match play are screwed. We get into a multi player game, we show green and get invites we cannot accept.
We try invite players, but they are green and they refuse. (They would prefer to be red and not invited.)
I was trying to set up an AS game this evening. We finally got it going, but 5 players that I had invited and declined (they were in a game) invited me while I was in the game that got started. This is nonsense.
We cannot say why we are declining except "in a game", "no" (which is rude), or "later".
Obvious fixes if WGT cares:
1. Restore blue/green/red system on availability.
2. Add the option we used to have on why we are declining the game. I used to be able to say back in 3 minutes, current game ends in 2 minutes, etc,