Two over the last two days, completely different approaches....
1. The quantized break method.
I am calling this the 'quantized break method', it truly is mine for once and nobody is doing it - otherwise they would have said so and I don't see it, so it's mine along with see-click and snead linear).
Anyway here's the sketch...
It's beautiful isn't it.
And can you see what I am doing? I am sticking out a first guidline by making an estimate (usually based on an average dot time, compounded with my own judgement). From that you can use something like MB Ruler (hint hint), to trace out what you think the break will be, further more if you then make sure each of those points is on one of the horizontals you are able to unlock the grid and measure the dot speed for each point of the break at exactly the middle of a square. It could be any square and with me it usually is as I don't like the pointer getting in the way so I shift it right out of the way. because you are measuring each point of the break as a discrete section you are no longer inhibited with a break that might transcend more than 1 column - it could transcend 50 columns if WGT could fit them in to a screen - you are just moving the grid to accommodate each discrete point on that break you just traced out, as long as it's bang in the centre of a square that's the most accurate picture you can get as to what the dot speed will be, though limited in the vertical axis this does represent quite an advancement in measurement technique and I am now seeing the rewards of my innovation.
This was a particularly pleasing putt because it had everything - the quantized break method, and Magnets wind offset was applied in full because of the strong sidewind perpendicular to the putt. I also took off a foot from that putt power because from experience these kind of 1-2 square in-swingers go in more if you take around half-to-a- foot off (vectors e.t.c...).
No method method:
I just hit this without even looking, I was calibrating what was a Hex45 and the game and the putt were of no significance and would you believe it - funny old game innit eyyy, they come when you don't need 'em!!
Just don't tell me putting methods don't work - I am building up a library of these tough putts!!!