That's why I said the shot tracer didn't reflect what actually happened. I'm thinking the behavior shows it hitting the wall and coming back, and the graphics glitch makes it incorrectly appear to have crossed.
When you watch the shot tracer, it just seems to carry the exact amount after it SHOULD have disappeared under the ground-level-horizon-at-the-creek, to where it would have hit and come back out.
hard to say, hopefully WGT can go back and see it and check the programming.