I have seen a few threads on RG's and hope to see more for certain tiers, etc... but I also was looking at some of my current options in the Legend tier, which a number of people regard as having the most options.
RG's can be a tough way to make credits at times and your profit margin can be deceptive since it includes your cost to enter and the ball use (hits on balls) to play. It doesn't include or reflect lost balls or WD's. So true stats or profit margin has to be tracked individually.
While it is common knowledge to some, ball use can significantly cut into profits... when a particular event fails to fill up quickly it could be because people are trying to make rational decisions regarding participation. There are a fair number of RG's where even placing in the top 5-10 could still mean lost credits depending on the ball being used.
Here is something I worked on to help me estimate whether an event was practical. Some courses I can get away playing a lower end ball, but others, in order to be competitive I may need more distance or bite (spin) in order to get close to pins on slippery elevated greens, but upgrading your ball lowers your profit margin.
I have tried to find a "sweet spot" or ideal ball based on observations and a ball I feel comfortable playing.
If you don't consider these things, RG profits may be harder to obtain and mean it could actually be easier to click through 2 credit videos than possibly earn a handful of credits or lose credits in a RG despite a top 10 finish.
I made my estimates based on a regular course and projected score to finish top 10, minus putts because it was suggested putts don't reduce ball hits. The scenario can vary from course to course. Bop3 and Bop5 would obviously alter ball hit use and the calculations.
I had read that most balls typically get around 120 hits/ball so that is what I used to base my numbers on in regards to ball hit use.
above chart is for 18 hole RG and 3 of the lower entry fee's 50, 100, 200 credit.